Towards Pleasant Touch: Vibrotactile Grids for Social Touch Interactions
- Auteur-es
- Ali Israr, Freddy Abnousi
- Nombre Auteurs
- 2
- Titre
- Towards Pleasant Touch: Vibrotactile Grids for Social Touch Interactions
- Année de publication
- 2018
- Référence (APA)
- Israr, A., & Abnousi, F. (2018). Towards Pleasant Touch : Vibrotactile Grids for Social Touch Interactions. https://doi.org/10.1145/3170427.3188546
- résumé
- In this paper, we realize a wearable tactile device that delivers smooth pleasant strokes, those resemble of caressing and calming sensations, on the forearm. In Study 1, we develop a psychophysical model of continuous illusory motion on a discrete vibrotactile array. We use this model to generate a variety of tactile strokes that vary in frequency (quality), amplitude (strength) and duration (speed), and test them on a hedonic scale of pleasant-unpleasant in Study 2. Our results show that low frequency (<40 Hz) strokes at low amplitude (light touch) are felt pleasant, while high frequency strokes are unpleasant. High amplitude strokes are biased towards unpleasantness. Our results are useful for artificial means to enhance social presence among individuals in virtual and augmented settings.
- Mots-clés
-
Social touch, vibrotactile illusions, pleasant touch,
vibrotactile grid displays, wearable - URL
- https://research.facebook.com/file/1147760666043554/towards-pleasant-touch_vibrotactile-grids-for-social-touch-interactions.pdf
- doi
- https://doi.org/10.1145/3170427.3188546
- Accessibilité de l'article
- Libre
- Champ
- AR/VR, Human Computer Interaction & UX
- Type contenu (théorique Applicative méthodologique)
- Applicatif
- Méthode
- The method involves developing a wearable haptic device that delivers smooth and pleasant strokes on the forearm, resembling caressing and calming sensations. The authors develop a psychophysical model of continuous illusory motion on a discrete vibrotactile array and use it to generate a variety of tactile strokes that vary in frequency, amplitude, and duration.
- Cas d'usage
- N/A
- Objectifs de l'article
- The objectives of the article are to develop a wearable haptic device that can enhance social presence among individuals in virtual and augmented settings, and to investigate the psychophysical properties of vibrotactile grids for social touch interactions.
- Question(s) de recherche/Hypothèses/conclusion
- The research question is how can vibrotactile grids be used to enhance social presence among individuals in virtual and augmented settings?
- The hypothesis is that low-frequency strokes at low amplitude are felt pleasant, while high-frequency and high-amplitude strokes are biased towards unpleasantness.
- The conclusions are that vibrotactile grids can be used to enhance social presence among individuals in virtual and augmented settings, and that low-frequency strokes at low amplitude are felt pleasant, while high-frequency and high-amplitude strokes are biased towards unpleasantness.
- Cadre théorique/Auteur.es
- The theoretical framework of the article is based on recent research on successful communication of emotions through touch, particularly the work of Hertenstein et al. (2006) and Eid and Al Osman (2016).
- Concepts clés
- Vibrotactile grids, Wearable haptic devices, Social touch interactions
- Données collectées (type source)
- All participants were employees. The data collected was psychophysical data from human participants using the vibrotactile grid mounted on the dorsal forearm.
- Définition des émotions
- Non
- Ampleur expérimentation (volume de comptes)
- 6 participants
- Technologies associées
- Wearable haptic devices, Vibrotactile grids
- Mention de l'éthique
- Non
- Finalité communicationnelle
-
"The present work can be used to generate a variety of tactile strokes and synchronize them with visuals and other contextual cues in human-to-human interactions. Current work is a first step to deliver predefined tactile patterns from a device to a human. Our future work includes exploration of real time human-to-human communication system, that senses real time interactions of one user and delivers them to the second user, who are physically apart."
Pour expériences VR/AR
- Pages du site
- Contenu
Fait partie de Towards Pleasant Touch: Vibrotactile Grids for Social Touch Interactions